![]() ![]() The sensible approach is to limit the detail in the diagram to that which can be usefully applied by all audiences. The trouble is that the detail each audience requires differs vastly from the detail required by others, and the bulk of this detail is irrelevant to the needs of other audiences. Information architects and interaction designers use them to develop detailed navigational and interface requirements for each page.Įvery one of these audiences (with the exception of sponsors) needs a great deal of detail to do their jobs.Technologists use them to derive functional requirements.Visual and interface designers use them to derive a count of how many unique page designs must be produced, and to obtain an initial sense of the navigational and interface requirements for these designs.Content producers use them to derive content requirements.Project sponsors and managers use them to obtain a general sense of the scope and form of the project.These descriptions, or diagrams, are used by five primary audiences: The vocabulary described here may be used by an information architect or interaction designer to describe, at a high level, the structure and/or flow of the user experience of a Web site. ![]() Numerous improvements to the shape librariesĪ visual vocabulary is a set of symbols used to describe something (usually a system, structure, or process). Modified the conditional branch element's behavior to allow for a null result Modified the cluster element's behavior so that it now appears only downstream from a conditional branch or selector Modified the arrow element to allow multiple arrowheads Posted cheat sheet and PDF shape template 1.1 () New shape libraries for Macromedia FreeHand Information on built-in support in OmnGraffle 2.0 This document discusses the considerations in development of such diagrams, outlines a basic symbology for diagramming information architecture and interaction design concepts, and provides guidelines for the use of these elements. Some restrictions may apply: conditional areasĭiagrams are an essential tool for communicating information architecture and interaction design in Web development teams.Choose one or more: conditional selectors.Pathfinding: conditional connectors and arrows.Basic concepts for conditional elements.Reusable components: flow areas and references.Commonalities: areas and iterative areas.Creating relationships: connectors and arrows.Simple elements: pages, files, and stacks thereof.Portuguese (thanks to Livia Labate and Laura Cretton Lessa).Italian (thanks to Laura Caprio and Beatrice Ghiglione).Translations of this document are available: You can now order the book from .įor describing information architecture and interaction design The Visual Language project has been borne out of our own MovieLabs projects as we communicated (or miscommunicated) with our studio members and is now being embraced by service vendors, software developers and tools companies.Looking for more? My book The Elements of User Experience puts information architecture and interaction design in context for beginners and experts alike. The MovieLabs Visual Language for Media Creation is designed to create a common communication system so that we can all draw diagrams consistently in a language which can be understood by all. However no standards have ever been created to explain how best to draw a workflow diagram so we have had vastly different diagrams drawn over the years forcing the audience to ask questions of the presenter – what are you trying to show here? How do these elements related? What do the lines mean? Workflow diagrams try to explain to the viewer the elements of a workflow and how the tasks, participants and assets are related to each other. But as with spoken or written languages, the use of a common language made up of quickly understood words greatly improve communication. Humans are visual creatures and diagrams can be a very efficient way to communicate information, so diagrams are an important way to communicate about workflows. Workflows are complex with many details that need to be shown or hidden based on the audience. A Common Visual Language for Media Creation ![]()
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