When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36% of the recorded Outgoing Healing value. When the wearer heals allies, record the amount of Outgoing Healing. Increases the wearer's Max HP by 18% and Outgoing Healing by 12%. This effect is removed after the wearer uses an attack. When the wearer is attacked or consumes their own HP, their DMG increases by 24%. Increases the wearer's CRIT by 18% and their Max HP by 18%. If the wearer has a Shield when attacked, the DMG they receive decreases by 12%. This effect can only be triggered once every 3 turn(s). If the wearer is attacked and has no Shield, they gain a Shield equal to a 16% of their Max HP for 2 turn(s). This effect cannot stack and can only trigger 1 time per turn. At the same time, the wearer's DMG is increased by 24% until the end of their next turn. When the wearer defeats an enemy or is hit, immediately restores HP equal to 8% of the wearer's ATK. This effect can only trigger once every 3 turn(s). When the wearer's Basic ATK or Skill does not result in a CRIT Hit, increases their CRIT Rate by 36% for 1 turn(s). Enemies afflicted with Erode are also considered to be Shocked and will receive Lightning DoT at the start of each turn equal to 60% of the wearer's ATK, lasting for 1 turn(s). If the wearer hits an enemy target that is not afflicted by Erode, there is a 100% base chance to inflict Erode on the target. After every attack unleashed by the wearer, the wearer's SPD increases by 4.8%, stacking up to 3 times. Increases DMG dealt by the wearer by 24%. When the wearer inflicts Weakness Break on enemies, the wearer's DMG increases by 12% for 2 turn(s). Whenever the wearer attacks, their ATK is increased by 8% in this battle, up to 4 time(s). When an enemy is inflicted with Weakness Break, the DMG dealt by the wearer increases by 30% for 1 turn. When the wearer is attacked, increase their DEF by an extra 24% until the end of the wearer's turn.įor every enemy on the field, increases the wearer's ATK by 9.0%, up to 5 stacks. Increases the chance for the wearer to be attacked by enemies. Increases the wearer's DEF by 24% and Effect Hit Rate by 24%. Targets with Aether Code receive 12% increased DMG for 1 turn. After the wearer uses their Basic ATK, Skill, or Ultimate, there is a 100% base chance to implant Aether Code on a random hit target that does not yet have it. When the wearer deals DMG to an enemy that currently has 3 or more debuffs, increases the wearer’s CRIT Rate by 12%. Increases the wearer’s Effect Hit Rate by 24%. While the wearer is in battle, for every 10 SPD that exceeds 100, the DMG of the wearer's Basic ATK and Skill is increased by 6% and the CRIT DMG of their Ultimate is increased by 12%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 18%, and ATK increases by 24%. Increases the wearer's DMG to debuffed enemies by 24%. After the wearer uses their Ultimate, all allies gain 12 SPD for 1 turn. Each attack can regenerate Energy up to 3 time(s) this way. After the wearer uses an attack, for each different enemy target the wearer hits, regenerates 3.0 Energy. When the wearer defeats an enemy, their ATK is increased by 20% for 2 turn(s). Increases the wearer's CRIT rate by 8%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8%. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30% more DMG for 1 turn(s). This effect can be triggered after every 2 uses of the wearer's Ultimate. Increases the wearer's Energy Regeneration Rate by 10% and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. Upon triggering a follow-up attack, Somnus Corpus will be consumed and the follow-up attack DMG increases by 48%. After the wearer uses their Skill or Ultimate, they gain Somnus Corpus. Increases the wearer's Skill and Ultimate DMG by 18%.
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